The Loving Struggle of 8-Bit Philosophy


Graphics have come a long way from the old days of Nintendo games like Donkey Kong, Mario Brothers, Metroid, and The Legend of Zelda. The graphic system itself still holds a kind of nostalgia. And the creative thinkers at Wisecrack are using that nostalgia to teach existential philosophy.

 By this point in history, many of us grown-ups did our growing up while playing video games. Most memorably, we did it while playing the colorful, pixelated video games of the mid 1980s through the early 1990s, the heyday of the “eight-bit” consoles. These titles and their characters — the Marios, the Zeldas, the Mega Men — remain cultural touchstones not just for those of us who have landed solidly in adulthood, but also for those of us too young to have played them while they were new. Many of us have put away these childish things, but many more of us have kept them out, keeping them right alongside our grown-up pursuits, resulting in projects like the video series 8-Bit Philosophy,

via Existential Philosophy of Kierkegaard, Sartre, Camus Explained with 8-Bit Video Games | Open Culture.

1 Comment

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.